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	<title>Bunker 58 &#187; graphitint work</title>
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	<link>http://www.bunker58.co.uk</link>
	<description>No military, no golf... just a place with words and pretty pictures.</description>
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		<title>Steamshaft Chronicles, a Savage World?</title>
		<link>http://www.bunker58.co.uk/2009/12/27/steamshaft-chronicles-a-savage-world/</link>
		<comments>http://www.bunker58.co.uk/2009/12/27/steamshaft-chronicles-a-savage-world/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 14:36:48 +0000</pubDate>
		<dc:creator>tompl</dc:creator>
				<category><![CDATA[Doodles]]></category>
		<category><![CDATA[Steamshaft]]></category>
		<category><![CDATA[Colour work]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[graphitint work]]></category>
		<category><![CDATA[lazy]]></category>
		<category><![CDATA[The Steamshaft Chronicles]]></category>

		<guid isPermaLink="false">http://www.bunker58.co.uk/?p=285</guid>
		<description><![CDATA[The biggest slowdown on work at the moment involves pinning down a first drafting of magic notes. I&#8217;ve scrapped two approaches thus far because the things I want to do with it seem to tug in different directions. *sigh* I am going to be forced to compromise somewhere along the line. Current thoughts involve limiting [...]]]></description>
			<content:encoded><![CDATA[<p>The biggest slowdown on work at the moment involves pinning down a first drafting of magic notes. I&#8217;ve scrapped two approaches thus far because the things I want to do with it seem to tug in different directions.<strong> *sigh*</strong> I am going to be forced to compromise somewhere along the line.<strong><br />
</strong></p>
<p>Current thoughts involve limiting elemental/natural magic to the Elves, this slots into their appearance fluff which denotes that their hair (eyes and other features too depending on power) reflects an elemental origin. I am suggesting to GMs that they offer Elven mages a chance to develop features that denote an increase in power by whichever level-up marker they feel best. The additional reflections of power tend to be a shift in skin hue, arcane tattoo about the face or chest and in some cases a rare (but beautiful) mutation. Other forms of magic are more open, or device dependent.</p>
<p>Anyway, I digress&#8230; The more I suffered on the subject the more inclined I was to look at Savage Worlds again and so I&#8217;m preparing the work with more of an eye to Savage Worlds. Notes are still going to be made for use with Anno Geometrica. In keeping with this I&#8217;m going to try and release an open draft to download at some point, this will involve me stalling settlement work a little to release it with only Furnace Town active. This means I can get feedback from generous playtesters and drop the time-consuming settlement work in at later stages.</p>
<p>I&#8217;ve started using Derwent graphitint pencils to work-up sketchy artwork for the system, I don&#8217;t think the scans do them justice but I&#8217;ll work on that when I have a bit more time to tweak settings. I promised I&#8217;d show off some of the work done with them so far, so here are the first two pieces&#8230;</p>
<p><a href="http://www.bunker58.co.uk/s1/wp-content/uploads/2009/12/tsc_elven-origin-air.jpg"><img class="aligncenter size-full wp-image-287" title="tsc_elven-origin-air" src="http://www.bunker58.co.uk/s1/wp-content/uploads/2009/12/tsc_elven-origin-air.jpg" alt="" width="300" height="295" /></a>The above reflects my current ideas on the elemental nature of the Elves, this particular Elf draws the power of air, I have referred to him as an acolyte of storms&#8230;</p>
<p><a href="http://www.bunker58.co.uk/s1/wp-content/uploads/2009/12/tsc_dw-equip.jpg"><img class="aligncenter size-full wp-image-286" title="tsc_dw-equip" src="http://www.bunker58.co.uk/s1/wp-content/uploads/2009/12/tsc_dw-equip.jpg" alt="" width="400" height="185" /></a>The above is an equipment draft for Dwarven PCs, their tower shield is one of the mightiest tools at work in tunnel warfare along with the Jade-core Splinter. The Jade-core Splinter is mildly arcane, giving off a faint glow and increasing the chances of penetrating magical shields, barriers or armour.</p>
<p>Apologies for the lack of updates for the last few months, every single time I got close to typing up a new entry something more important jumped on my back and forced me down.</p>
<p>-Tompl</p>
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