Posts Tagged: Map


12
Feb 10

The Steamshaft evolves…

The one thing the early sketch of the Steamshaft lacked was settlement labelling, at that point I was only sure on the location of three or four of them and I was always inclined to work on a digital copy. I have finally sorted out a full version of that map as part of layout design and art work I’m pushing through at the moment.

I won’t say final as yet but this is a very close to final version of the map.


14
Jul 09

Steamshaft Chronicles: Sketch Diary Two.

In this second sketch diary I will be sharing a very quick part of the wider world. Many settlements are still in a creative infancy but they are coming along strongly and as other features of the setting get the stamp of finality I can lockdown parts for release and make more certain strides on the way some settlements work or serve the PC and NPCs alike.

tsc_thesteamshaft_d01

The Steamshaft is broken up into three segments, the Delvus Minor, the Crux Delvus and the Delvus Major. Within these segments there are large regions that have acquired names of their own from the peoples that call them home. The blacked criss-cross near the middle was originally intended to be of no consequence but I have now written in a very interesting bit of background and information about what is hiding there. I will say only that it ties in with the larger story and is likely to feature in any large campaign, though a GM may opt not to use it.

The above does not feature the thousands upon thousands of outward digs, with the exception of a few specific areas I am writing, these oft-dangerous outward regions are at the discretion of the GM who can create as many as he/she needs.

While this is an early concept I am likely to leave it unchanged, beyond making it visually stronger.
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